Not to mention, the physics issues in the game itself. Unless you are running some type of variable refresh rate monitor and video card combination, 60Hz while using a 144Hz monitor isn't going to be pretty. Gamers like faster frame rates and smoother game play. The problem is that during the release of Fallout 4, 120Hz, and 144Hz monitors were common place as they are today. I didn't play those games but a quick Google search pulled up the same bullshit problems that one can expect to experience as a result of special ed style decision making. It doesn't even work in the previous Fallout games. It's still got a prius body though so that hemi doesn't ever get used.Įxcept, it doesn't work fine. Things like objects per grid could have been significantly increased if the lighting engine didn't shit itself at the first window for an example.
You could easily see this if you ever attempted any large scale mod of FO4 or Skyrim. CE was limited internally by parts of gamebryo that were not updated. edit Oh I should mention I dont mean YOUR performance. PBR, light engines, and background loading were reworked as far as I can tell. Everything you think is an "improved" graphic for FO76 could have been done in Skyrim. With this change alone over 75% of issues modders have had in the past just vanished.Īlso its worth mentioning that the GFX engine is not significantly changed. They are using it to rebuild, live, parts of the engine and finish the transition to Creation engine. Additionally, this allows for some very performance friendly physics work behind the scenes.Īs I said before FO76 isn't really a game so much as a testing platform.
To play one actor just tells another "I'm going to hit you" and that actor responds at frame x with a synced animation. This actually allows for animations to sync quickly and smoothly 95% of the time, it did not require map locations, and it did not require expensive performance checks. The third method was an absolutely controlled rendering. The second downside is to keep performance remotely in the functional range the delay between checks would occasionally have actors run through each other or past each other causing odd visual events before the animations started. The issue with this is it was massively performance dependent. This could either involve a map location or a constant radial check. The second most common way was to have the two actors "talk" to one another. Else you'd have to replicate the original location exactly(hence why FPS games have weird "blank" spots around cutscene locations typically). The trouble with this method is you had to do it for every single location and often needed to have an independent animation for each location even if it involved only minor tweaks. The most common in FPS games was to tie the animation to a location on the map. If you have two actors in a scene and you are going to have those actors engage in a synced animation without it looking like hot flaming garbage you need to have a reference point. I will attempt to explain why the FPS limit existed in the first place. It took them 20 years to have a case where performance was high enough to make it make sense. The Fallout 76 development team should know better and should be ashamed of themselves for putting the game out there in such a state.Ĭlick to expand.It didnt take them 20 years. There is no excuse for this kind of bullshit in today's AAA games.
This didn't go over well with the PC community and that game was trashed for it. Physics were tied to the frame rate and the frame rate was capped at 30FPS. EA received this for one of its Need for Speed titles on PC. Plenty of game developers in modern times have suffered intense criticisms of this as well. TIE Fighter, X-Wing, and many other titles are example of games that were broken by this design decision. That lesson was or rather should have been learned by most developers back in the early 1990's when this sort of bullshit made earlier games meant for older hardware unplayable. That person should NEVER work in gaming industry as a programmer. Whatever slack jawed, sister banging idiot linked the physics to the frame rate needs to be taken out back and beaten with a garden hose filled with concrete.